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Hire us

Need online play in your game, or a fresh pair of eyes to test it? We’re the team making Sore Losers, and we’re happy to help, in Godot, Unity or Unreal.

Get a free quote

Multiplayer modes

We add online play to games that never had it, build new modes for games that do, and fix the lag and desync that make players quit.

What it covers

  • Online co-op or versus added to a single-player game
  • New modes: team play, free-for-all, rounds, rankings
  • Lobbies, matchmaking, parties and friend invites
  • Client-side prediction, lag compensation and rollback
  • Dedicated and headless server builds
  • Fixing desync, rubber-banding and bandwidth spikes
  • Server-side checks against common cheats
  • Leaderboards, stats and cloud saves

Prices

  • Netcode auditA written report on what's causing your lag or desync, and how to fix each problem, worst first.
    $250
  • Steam or Epic lobbiesLobbies, invites and basic matchmaking, hooked up to your menus.
    from $400
  • Dedicated server buildA headless server build, a start script and setup notes for your host.
    from $350
  • Online co-op mode2 to 4 player online co-op in a game built single-player.
    from $1,500

Steamworks · Epic Online Services · Godot multiplayer · Unreal replication · Netcode for GameObjects · Mirror · Photon

QA & testing

Bug sweeps before a launch or demo, automated tests that catch regressions, and multiplayer stress tests that find the desyncs launch day would.

What it covers

  • Pre-launch and pre-demo bug sweeps
  • Bug reports with steps to reproduce, sorted by severity
  • Crash dump and log triage
  • Automated unit, integration and gameplay tests
  • Tests that run on every push
  • Multiplayer QA: lag and packet-loss simulation, load tests
  • Regression checklists and test plans
  • Steam Deck compatibility checks

Prices

  • Pre-launch bug sweepA full pass over your build, every bug written up with steps to reproduce.
    from $200
  • Multiplayer stress testSimulated lag, packet loss and a full server, to find desyncs and crashes.
    from $250
  • Automated test setupTests for the parts that break most, running on every push.
    from $300
  • Crash and bug triageSend us dumps, logs and reports. We find the cause and fix it.
    $35/hour

Godot · Unity · Unreal · GitHub Actions · Steam Deck

Anything not listed is $35/hour. Prices are in US dollars and are starting points; your quote gives the real number before any work starts.

How it works

  1. 01

    Tell us about your game

    Engine, what you need, and when. A build or a link helps.

  2. 02

    Free quote in 2 business days

    A fixed price or an hourly estimate, or a few questions first.

  3. 03

    We build and test

    Half up front, then regular updates and builds as we go.

  4. 04

    Handover

    Working code in your repo, notes on what changed, a walkthrough. Then the rest is due.

  • Quotes are free. Asking costs nothing and commits you to nothing.
  • Your code is yours. Everything we write for your project is yours once it's paid for. Happy to sign your NDA.
  • No surprise bills. A fixed price stays fixed. If the job grows, we ask before doing extra work.
  • Milestones over $1,500. Bigger jobs are split up, so you pay as you see progress.

Questions

Which engines do you work with?

Godot (GDScript and C#), Unity (C#) and Unreal (C++). If your game is in something else, ask anyway.

Can you add multiplayer to a game that was never built for it?

Usually, yes, though it's the biggest job we do. A netcode audit is a cheap way to find out how much work it would be first.

Do you need access to our code?

For anything beyond a bug sweep, yes. We work in your repository or a copy of it, and we'll sign an NDA first if you want.

What do we get at the end?

The code, written to fit your project, plus notes on what changed and why. For QA, a bug report or a test suite you keep running.

Do you make games too?

Yes. Our first game, Sore Losers, is a 4-player online movement shooter coming to Steam. Client work and our own games are made by the same people.

Get a free quote

Tell us about your game. One of us will get back to you with a price or a few questions within two working days.

Or email hello@kettleflamegames.com

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